Keep on the borderlands 3.5 pdf
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The keep is divided into four sections, each home to a different group of opponents. This section also outlines a number of roleplaying possibilities as one or two of the factions living here may attempt to negotiate with the PCs. As well as the enemies, treasures and items of interest found in each location, there is also a timeline of events to make the keep a dynamic place with various inhabitants coming and going. The bulk of the book, of course, details the keep itself. Later in this section a number of options for further adventures once the keep has been cleared out are given – including the intriguing possibility the PCs might claim the castle as their own base.
#Keep on the borderlands 3.5 pdf full
Full stat blocks are provided for the monsters involved to make it as easy as possible for the time-pressed DM to run. The adventure briefly details the wilderness around the keep, including a random encounter table and a handy menu of terrain features to add to any forest combats the PCs might experience en route. Adventure hooks are provided to get the PCs to go there – bandits have been raiding the nearby villages, tales of Valentin’s riches and so on – as well as a rumours table (another welcome nod to the old school) for those players who like to spend some time researching what they’re about to get themselves into. After his drunken death at the hands of the goblins and orcs he spent his career murdering, the keep fell into disrepair and is now the sinister home of several different factions. So, what’s the adventure like, anyway? I don’t want to give too much away as kb98 is likely to read this, but the Shadowed Keep was built by the great adventurer Valentin Ironwolf forty years ago. The maps are not fancy but are very clear, and there is good use of art throughout to illustrate the adventure. It does this very successfully through the use of smart stat block and encounter formats, and by providing extras such as pre-generated characters (illustrated by the legendary Larry Elmore!), player handouts and illustrations to show the players. The page design and the way the product is structured is intended to make it easy for the DM to run the adventure and pick out key information quickly and easily. Raging Swan Press uses a very crisp, easy to read, no-nonsense layout for all their products, and Shadowed Keep is no exception. To me, the name also summarises what this adventure is – the classic, old school concept of an introductory dungeon (well, only part of it is an actual dungeon, but you know what I mean) brought up to date for today’s gamers. The name of the adventure spells this out too, harking back to the classic B2 (now being used to playtest D&D Next!) and the less-fondly remembered 4e introductory adventure, Keep on the Shadowfell.
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Shadowed Keep on the Borderlands is a 94-page adventure for 1st-level Pathfinder RPG characters, intended as a starting location for fledgling adventuring careers, to be easily inserted into a DM’s campaign. This is not a playtest review, although I fully intend to run the adventure for kb98 when we’ve got some time to play it.
#Keep on the borderlands 3.5 pdf free
Disclaimer: I received a free copy of this adventure from the author.